Posts in category Lisp

Blah blah

Yeah, is it such a fine set of ideas, or rather intuitions about the strict similarity between high-level programming and what is going on in what we call living beings.

There are some big molecules, made out of atoms in an almost uniform ways (I am oversimplifying, of course) they are chains of amino-acids (in case of proteins). These molecules have a structure, which determines its physical shape and hence its electrical and chemical properties. Some of these we call proteins, some enzimes, some act as a data, some as high-order procedures - they perform transportation of one physical forms (structures) into another.

In some sense, the ingenious intuition behind the original Lisp was that the same uniform chains of data (list structures) could represent the code and the data, and that there is no fundamental difference among them. Moreover, the internal representation and human-readable notation could be also uniform, and reflect and express this uniformity in the syntax - that's why we have all these parentheses and write in ASTs.

The structure is what lifts a "dumb" matter into a higher level. This is Yin. The procedures - the algorithms - are the second half. It is Yang. The list structure is what binds them together.

Here it is captured not just the essence of programming as a data-processing discipline, but also something of a higher level. An intuition, which, I believe, illuminated the famous minds behind many early Lisps.

A small, well-balanced set of very few selected ideas.

Zen and Art of Symbolics Common Lisp.

Let's say that Lisp is very different because it was based on a "good ideas", well researched in "good places" like MIT AI and CS labs (no punks could get there). It has something to do with shoulders of Titans. The set of selected "good ideas" is intentionally keept small and well-balanced. Let's take a walk.

The "layers of DSLs" metaphor mimics as close as possible the way our mind uses a language, which we call "verbal", or "logical" mind, as opposed to "non-verbal, ancient, emotional" mind, which is based on evolved reflexes, captured by genes (Sorry!).

We are using symbols to refer to inner representations (concepts) we have in our minds. so "everything is a symbol" (just a reference to a "storage") is a "good idea".

When we're talking about some specific context (situation, or "domain") we tend to use some reduced, appropriate set of words (symbols) related to it, along with usual "glue". This what we call Domain Specific Language, or a Slang, if you wish. This is also a "good idea", groups has slangs.

Layered structure is, in some sense, what the Nature is. Atoms, molecules, proteins, tissues, organs, systems, brain, body, you see. So, layers of data is a good idea, but layers of DSLs is even better one. It not only mimics how the world is, but how we should structure our programs.

Neither the language nor its layers are set in stone, they could be transformed, extended, adapted using the very same mechanism which underlies it. Iterative looping constructs, for example, were build out of macros, and the Loop DSL is the most striking example of how a language could be expended with itself as a Meta-language.

Some "good people", like R. Gabriel, have argued that we need more complex control constructs (special forms) as long as we are trying to write complex programs (language should be adequate to the domain), so, the ability do define new special forms as we go, without breaking everything, is a "good idea".

This is, btw, the idea behind the recursive bottom-up process of software development, popularized by SICP and championed by pg and rtm. Language should evolve together with our understanding of the problem domain.

Structures is also a DSL. This gives us the way to structure our data (everything is an expression in a Lisp, everything could be evaluated, this is another very "good idea") to mimic or represent more conveniently the objects of real world. Structures could be nested, getters and setters were created automatically, but could be redefined, etc.

So, by extending the language with new, appropriate constructs (by defining new special forms) we could improve our way of modeling the reality and create better "inner representations" for the concepts we made (captured)? Seems like a "good idea".

But wait, because everything is an expression (a Lisp form) which could be evaluated, why not just put code blocks (expressions) into the same structures? Thus we have "data structures" which captures not just characteristics (state) but also behavior of real world "objects".

To capture the behavior we need the notion of "protocols", which is just a named set of generic functions. So we have defprotocol which, essentially, creates a structure and binds names (symbols) to procedures (expressions) which consists of Lisp forms. Thus we got MOP implemented, which is the basis of CLOS.

I forgot to mention, that since everything is a symbol (reference) we could combine "objects" into lists and other aggregates, map them, reduce them - the whole set of layers of language "below" are available.

This doesn't mean that this is the only way to program, this is just one of the possible programming paradigms. What is really matter is that we could, by using the very same means of combination and abstraction "import" any other paradigm we wish.

And everything so uniform and concise that it could be easily traced back to "conses".

btw, this is not a "strict", "rigid", "set in stone" language (it is a nonsense to try to "fix" a language, it contradicts with the its nature). We have reasonable, "evolved" defaults, such as Lexical scoping for variables, but we could have Dynamic scoped ones if we wish. Thus, it is possible to extend the language with "non-local exit" control structures, which is your fucking Exceptions.

Immutability has also reasonable defaults. List and mapping functions are always producing a new copy of a list, leaving original ones unaltered, while their "destructive" equivalents were segregated by following an explicit calling convention (Scheme is famous for this).

Evaluation strategies could also be explicitly selected, so lazy lists or streams could be defined using the very same conses and macros and list notation.

Being a small language (after all the transformations - macro-expansions, rewriting rules, inlining has been done) it could be efficiently compiled (using a compiler written in itself) diretly into Machine code, which runs on more plathorms than fucking JVM.

This is what some people are considered as a work of a fine art, and called "programmable programming language".

But this is only a half of the story. There were machines (a hardware FSM if you wish) which was able to run the Lisp code efficiently. But this is another story.

New year thoughts.

New Year eve is approaching, so it is a perfect time to pause and look back.)

As strange as it sounds, the only "big idea" which I like to continue to pursue in the next year the one was proven by Paul Graham with his Arc language and real-world services which were built upon it, such as

The idea is: We don't need all these piles upon piles of Java* crap.

arc.arc is just 2K LOC, ac.scm (compiler to mzscheme) is 1.5K LOC, news.arc + all the libs is just about 1.2Mb in size.

This proves his thesis given in the On Lisp book about bottom-up, adapt-as-you-go, design-for-changes, as layers-of-dsls approach to real-world programming, and that code can (and must!) be compact, concise, readable and clean at the same time.

This implies that thing like Hadoop (unimaginable inefficient and bloated pile of Java crap, wasting more resources that it serves - but that's OK, hardware is cheap!) could be implemented with orders of magnitude less code, less waste, less confusion.

Another point is that we don't really need "megabytes of stuff" and "thousands of macros" and even CLOS. There are a good-enough set of special forms and primitive procedures (the very idea behind original Scheme, before it turned with R6RS into yet another bloatware) for any kind of programming. Everything what is necessary could be written on Lisp on the go.

The only annoying thing is lack of a decent native compiler, as we have for CLs, especially that to compile such a tiny language (very few special forms and primitive procedures) we don't needs hundreds of megabytes of C++ code (clang).

We also want quick and efficient FFI of CLs. With native code and decent FFI the task like serving dynamic content would look attractive (imagine something like ring, but without the disaster called Java runtime).

The direction to look is the Golang, which is right now in the stage of re-writing the compilers in itself (the very old tradition for decent languages).

So, there are still small wonders around, like Plan9 or Emacs or Arc or MIT Scheme or CLs or Golang. They show us what is possible when a mind is used instead of copy-pasting.

As Paul Graham suggested in his On Lisp classic book, programming is a journey into unknown, as a life itself, without any plans and specifications set in stone, and one should change, adapt and evolve on the go, along with one's code.

My Take 5

Here is another attempt of describing the beauty using ugly words,)

As simple as that.

Too long. An idea could be stated in a few sentences.)


This is an instance of an mammal of an animal kingdom which doesn't include dolphins and whales, which has a..., placed within the instance of a class Plain of polymorphic shape which has some private attributes...


This is a member of a set of only mammals of animal kingdom, excluding dolphins and whales, of small size, which has a..., located on the member of a set of geometric figures....


The cat sat on the mat.